Additional file 3: of Serious electronic games as behavioural change interventions in healthcare-associated infections and infection prevention and control: a scoping review of the literature and future directions
Enrique Castro-SĂĄnchez
Yiannis Kyratsis
Michiyo Iwami
Timothy Rawson
Alison Holmes
10.6084/m9.figshare.c.3605495_D1.v1
https://springernature.figshare.com/articles/journal_contribution/Additional_file_3_of_Serious_electronic_games_as_behavioural_change_interventions_in_healthcare-associated_infections_and_infection_prevention_and_control_a_scoping_review_of_the_literature_and_future_directions/4345886
Results of the application of the proposed analytic framework. Results of the four studies using the proposed analytic framework of intervention formulation and evaluation. (DOCX 61Â kb)
2016-10-12 05:00:00
Serious game
Gamification
Healthcare-associated infection
Implementation
Adoption
Scoping study